Zsuki

During the Christmas holiday, I have managed to find the time to develop a few rolls of film. I am very happy about it because lately, I have struggled with my developing process. I have encountered many trivial issues including the use of an exhausted developer, air bubbles and the list goes on. This time I have tried everything to get better results. I have purchased a new developer tank so I could turn it over without pouring liquids out. I have also reverted to my trusted ID-11 developer which meant that I had to wait until enough rolls had been finished to make it worth to mix the chemicals.
All in all, I am pleased with the results even though there is plenty of room for improvement. My plan is to share some of the shots during the course of 2-3 posts depending on the themes I can find. Hopefully, I can get some feedback on from you.

This first set is from a family visit where I could take some portraits of my sister Zsuki. The color pictures are depicting me on the same occasion. I was having fun taking pictures of branches and other random objects at first. These digital shoots were taken by my lovely wife. I think they complement the analog pictures nicely as they show the camera and lens I used.

I am not sure why I am drawn to photograph branches like these. They are very rarely keepers. Still, it seems to be a good idea from time to time.

Finally, here are the portraits of Zsuki. Thankfully she is very relaxed at the front of the camera which made it very easy to photograph her.

I have used my C Sonnar 50mm f/1.5 lens on my favorite f/2 setting which results in a fantastic creamy bokeh. I find it challenging to focus with this lens wide open and the bokeh starts to fall into crazy territory at f/1.5. So f/2 is my sweet spot.

As for the development, I have used 1+1 dilution for the ID-11. Developed for 10,5 minutes on 20° Celsius with agitation in every 30 seconds. The film was Ilford FP-4 Plus and I shot it at stock speed. I have expected a bit less grain from the film, but I am almost certain that this is because I have slightly underexposed and pushed too hard during post-processing.

If you see anything obviously faulty in the description of my development method please let me know in the comments.

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